The Game; Characters, Stories, Performances

Authors

  • Antonino Ferro

Keywords:

interpretación, elemento alfa, psicoanálisis de niños, material clínico, narrativa

Abstract

The game sequence of a nine year old child in analysis, is used by the author to think over, ways of approaching a patient in order to achieve greater confidence and hope in the analytical encounter. Following Bion’s model of the mind, he proposes metabolization as a pictogram summarizing an afferent or a series of them, which would be the elements in a sequence causing what is derived of the narrative. This can be appreciated in a child’s recollection, a dream, etc. and each mind uses them in its own preferential way. The author then reflects upon different topics: interpretation as a means of growing up, text signals not only as a repetition of the patient’s history but also as something coming from the immediacy of what’s going on. At the same time, playing as a mediator between fantasy world and external world, has the same function as stories in an adult patient. The point is that analysis enables the development of a game, without closing up its sense.

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Author Biography

  • Antonino Ferro

    Miembro de la Sociedad Psicoanalítica Italiana

References

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NORMAN, J. (1995) “L’interprétation et sons conflicts: que faut-il interpréter, quand et comment?” in Psychanalyse en Europe. Bulletin de la FEP, 45, pp. 28-24.

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WINNICOTT, D. W. (197 1) Playing and Reality. Tavistock Pub, London

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Published

1999-01-01

How to Cite

The Game; Characters, Stories, Performances. (1999). Revista Uruguaya De Psicoanálisis, 90, 54-68. http://publicaciones.apuruguay.org/index.php/rup/article/view/1288